Tip; Blitzkrieg

Author: scharfschutze
Type: PC Game

General Tips

- The old saying "Make haste slowly" goes double for this game. While you don't want to be crawling along at a snail's pace, moving too fast will string out your forces, strain your supply lines, and make you VERY vulnerable to a counterattack. Move in short, easy stages, and always leave your infantry time to catch up to your tanks. If you find your infantry falling behind, simply load them up in APC's or on the tanks themselves to get them up to the armour.

- In urban warfare, tanks should never go anywhere without infantry support.

- If you're fighting a defensive battle, do not neglect the ability to dig in. If your tanks and artillery are dug-in and hull down, they're that much more difficult to kill, giving you that much of an edge.

- Remember to make use of your engineering trucks. The capabilities they provide often do mean the difference between victory and defeat.

Unit/Weapon Tips

- Units in Blitzkrieg perform much as their real-life counterparts. The game's in-game encyclopaedia provides quite a good overview of a specific unit's capabilities.

- Ensure a good balance of units based on how you fight.

- Infantry are an underrated part of battle. They can't win the war on their own, but they can make the lives of your tanks that much easier. If handled well, they can even ambush enemy tanks. If resistance is light, consider mounting squads of infantry aboard your tanks and self-propelled guns. They're more vulnerable than in APC's, but tanks move faster.

- Light howitzers have a shorter range and generally do less damage than a heavy howitzer, but fire faster, carry more ammo, and are generally handier in a direct firefight. If you find yourself engaging in direct fire more often than indirect fire, or don't use artillery support as a staple tactic, heavy howitzers are often a waste of time, effort, and TO&E space. Of particular usefulness in this category is the Allied 25-pounder.

- Light tanks are more effective than they appear. Although they can't go toe-to-toe with main battle tanks, they make a formidable infantry support weapon, capable of ripping apart enemy infantry and anti-tank guns - assuming they see the AT guns before the AT guns see them. The late-war Soviet light tanks are among the best available.

- Armoured cars have limited effectiveness and, to be honest, I never use them. They have much poorer off-road performance than tanks, rarely have effective armour, and with a few exceptions carry only light guns. The only armoured car I ever use is the German PSW 234 Puma.

- Heavy anti-aircraft guns are often incredible anti-tank weapons if they can get the drop on enemy armour. Similarly, light anti-aircraft guns can rip through infantry extremely effectively.

- Rocket launchers are an EXTREMELY dangerous weapon if you're one for artillery support. The American Calliope is the most capable of widespread devastation, with a total of 60 rockets in one salvo, but the German Nebelwerfers are the most accurate; the 210-mm Nebelwerfer also has the most power in a single rocket. Soviet Katyushas are a compromise between accuracy and power, with a spread of between 8 and 48 reasonably powerful rockets, depending on the specific model. Like Calliopes, they require reloading after every salvo. A word of warning: all rockets have a shorter range than howitzers.

- When using the infantry-on-tank combination, consider using the "panzerblitz" tactic: drive into the middle of an enemy group and dump your infantry. The tanks will then turn and engage the enemy. This tactic risks high casualties, but also has the opportunity to inflict SERIOUS damage.

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